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RenderStates.h
Go to the documentation of this file.
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#pragma once
26
28// Headers
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sfCoordinateType
Types of texture coordinates that can be used for rendering.
#define CSFML_GRAPHICS_API
struct sfShader sfShader
struct sfTexture sfTexture
const sfRenderStates sfRenderStates_default
Define the default values for a RenderState.
Blending mode for drawing.
Definition BlendMode.h:71
Define the states used for drawing to a RenderTarget.
sfCoordinateType coordinateType
Texture coordinate type.
const sfTexture * texture
Texture.
sfTransform transform
Transform.
sfStencilMode stencilMode
Stencil mode.
const sfShader * shader
Shader.
sfBlendMode blendMode
Blending mode.
Stencil modes for drawing.
Definition StencilMode.h:84
Encapsulate a 3x3 transform matrix.
Definition Transform.h:42